KAMERTON BORDERLINE
POLITICAL GEOGRAPHY DUEL

BORDERLINE

Choose where the match takes place and how strong KAM-BOT should be.

01
CHOOSE REGIONSTART and TARGET will be generated inside this land network.
02
KAM-BOT DIFFICULTYBot reaction time scales with route length.
03
ROUND STYLEChoose whether modifiers can appear.
KAMERTON BORDERLINE
YOU 0
ROUND 01 BORDERLINE FIRST TO 30
KAM-BOT 0
START
Estonia EST
ROUND RULE STANDARD ROUND

Build any valid land connection.

YOUR TIME 00.00
LIMIT 60s
TARGET
Italy ITA
ROUTE READY
COUNTRIES 1
KAM-BOT READY
BORDERLINE
100%
YOUR COUNTRIES SELECTED 1
Order does not matter. Name the countries; BORDERLINE reconstructs the route.
BORDERLINE

HOW TO PLAY

Name countries that can connect START and TARGET by land. Input order does not matter. The first player to reach 30 match points wins.

PERFECTFaster perfect route: +5. Second perfect route: +4.
+1One extra country: +3.
+2Two extra countries: +2.
+3Three or more extras: +1.

ROUND MODIFIERS

The game uses a fixed 2013-oriented political ruleset. Kosovo is not a separate playable country, post-2013 breakaway entities are excluded, and the Kuril chain is assigned to Japan for BORDERLINE rules.

Land-border dataset adapted from GeoDataSource (CC BY-SA 4.0). Map geometry: public-domain world map derivative.